Frost Gate Guardian
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W/Ra - use the warrior for his armor
Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Strength: 8 (37)
Beast Mastery: 9 (48)
Marksmanship: 11 (77)
Wilderness Survival: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 14 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +7.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 8 base damage reduction, and gain 14 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 70 health. If your companion is dead, it is resurrected with 38% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
with the warrior as a primary you can worry less about damage taking and be able to take care of your pet and shooting down enemies...
what do you think?
EDIT: i was mistaken about the warrior's primary attribute.... instead even only the warriors armor will be a lot stronger and i can give a +1 bonus to beast mastery and a +2 bonus to wilderness survival...
so this is the build now:
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Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Beast Mastery: 10 (61)
Marksmanship: 11 (77)
Wilderness Survival: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 17 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +8.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 9 base damage reduction, and gain 15 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 76 health. If your companion is dead, it is resurrected with 42% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Last edited by blood raven; Apr 14, 2005 at 08:17 PM // 20:17..
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